When I was writing last week about Derek and/or Eric, the imaginary 10-year-old from Idaho, and our need to think about that potential market of 10-year-olds when working on the story and script for Driver: San Francisco, it reminded me of various discussions I’ve had at three different games developers (Free Radical Design, Ubisoft and Zindagi) about the issues which arise when you’re writing content for a young audience.
Rather than bore you with stories about those specific conversations, I’m going to let David Mitchell have his own eloquent way with the subject:
He’s got a point, right?
The second part of sleuthing for story in multiplayer games will be along on Friday.